Networked Graphics

The web has changed our perspective on creative production; work has become networked and distributed, challenging conventional ideas about specialism and professialism. It has changed the relation between users and producers: end-users become pro-users, or at least in theory. What does it mean when we make on-line and off-desktop, and how do we respond to the inextricable linkage between technology, content and form? What assets would we need, what tools can be re-applied, changed, connected together? - research thread: Abstracting Craft, Co-position, Commissions, Networked Graphics, Piksels and Lines

Considering your tools


Today’s creation largely depends on digital tools. Far from being a neutral mean to an artistic achievement, those tools are actually opinionated: they carry values and are full of conventions about the way things “ought” to be done. Because of this, we think it is crucial to raise awareness among practitioners in order to make software and machines into tools to think with (or against), and to let us speculate about future  Continue Reading » - research thread: Commissions, Networked Graphics

Commission: Superglue


Superglue is a distributed version of Hotglue, a Content Manipulation System that allows anyone to construct a website directly in a web-browser. Superglue breaks away from a centralized, service-centric model. Web pages, user-interface and storage facilities aren’t implemented on one single machine/server but users hold-down to their own data and content, providing it to others using their own internet connection. Superglue was bootstrapped in the context  Continue Reading » - research thread: Abstracting Craft, Co-position, Networked Graphics, Piksels and Lines

Future Tools

The yearly Libre Graphics Meeting (LGM) gathers users and developers of Free, Libre and Open Source software for creative work. LGM is a self-organised event, put together by designers, artists, free culture activists and software developers because they want to make their Libre Graphics toolbox even better.

The 2013 edition takes place from 10 to 13 April in Madrid, Spain and is hosted by Medialab Prado in the context of the Libre Graphics Research Unit. The meeting is themed Future  Continue Reading » - research thread: Abstracting Craft, Co-position, Networked Graphics, Piksels and Lines


At the core of the LGRU-project is a series of research commissions that allowed artists and software developers to work together on projects that creatively re-think the way practice and tools interact. The results of this work are currently under review, but you can already enjoy some of the results here.

From: Future Tools ✁

An unknown image

From: Future Tools ✁

Interoperable play

Forward compatible toys: The Free Universal Construction Kit

From: Future Tools ✁

Tools for a read-write world II

A-synchronous collaboration on what could be an image for Interactivos?’13: Tools for a Read-Write World1

And sketches are being plotted by Manufactura Independente!
Featuring Pierre Huyghebaert, FS, Manufactura Independente, Dia, Inksca… - research thread: Abstracting Craft, Co-position, Networked Graphics, Piksels and Lines

Interactivos Tools for a Read-Write World. Call for Projects

Medialab-Prado and The Libre Graphics Research Unit are looking for projects to be collaboratively developed during a two-weeks workshop to be held in Madrid, 13-27 April, 2013. We are interested in your ideas for tools to design, edit, draw and write together. This edition focuses on (re)inventing a Libre Graphics workflow that supports collaboration and exchange.

More info at the Medialab Prado website:

From: Future Tools ✁

Tools for a Read-Write World I

While working on a call for projects in the context of LGRU (codename: Tools for a Read-Write World) I drift off into reading an interview with Ward Cunningham. Cunningham developed concepts and codes for collaborative tools such as the Wiki, and also inspired programming methods like Extreme Programming. Bill Venners: Everyone would likely agree that [...]

From: Future Tools ✁

forget that you are

i P a d (Michael Murtaugh’s melted version for Prototyping Futures) I am enjoying Household Words, an associative analysis of ‘common-sensical’ words such as Sucker, Bloomers, and Bombshell. In her last chapter, Cyber, Stephanie A. Smith refers to On the road to intimacy, a 1992 whitepaper calling for the development of ‘personal digital assistants’. The [...]

From: Future Tools ✁

LGM 2012

This year I could only make it for a few days to LGM, but I am glad I came. First of all to meet friends and colleagues, to find out how they and their projects have been. I enjoyed getting hold of a fresh issue of Libre Graphics Magazine for example; The Physical, the Digital [...]

From: Future Tools

What you can learn from digging a hole

In an intense discussion about ‘the interface of the future’, John Lilly (then CEO Mozilla Corporation, now working for another company); Aza Raskin (then Head of User Experience at Mozilla Labs, now running his own company) and Dan Mills (then Lead Developer of Weave, now leading the Account Manager project at Mozilla Labs) debate what [...]